We are on the lookout for a Principal VFX Artist to join our passionate and growing VFX team, to help work on a variety of thrilling unannounced projects we have in the works.
As a highly experienced member of the VFX team, your role is to deliver art content at the highest possible quality. Your focus will be in a number of areas where your skills and experience can be best utilised to solve new pipelines, bring artwork up to standard and to assist the Lead Artist.
Responsibilities:
- With direction from project lead, create consistent high-quality VFX at all levels of complexity, while proactively collaborating across all disciplines.
- Drive best practices for production pipeline improvements and projects by taking ownership of key areas of documentation.
- Challenge, identify and help re-define technical and artistic VFX processes such as new project tools and functions.
- Track and update the progress of day-to-day tasks using the designated tracking tools.
- Proactively drive optimisation and debugging.
- Reference game design documents to maintain project consistency.
- Understand team skillset and gaps in relation to the project. Facilitate knowledge sharing where needed and provide this feedback to the lead
Requirements:
- Expert knowledge of a game engine particle system editor.
- Excellent knowledge of Houdini's Particle Simulation or EmberGen.
- Expert knowledge of 2D particle texture creation.
- An expert knowledge of Photoshop, Substance Designer or other 2D packages.
- Knowledge of Perforce.
- Able to translate concept and reference artwork into real-time particle effects, and an ability to produce high quality art assets.
- Knowledge of 3d software such as 3D Studio Max, Maya, and Blender.
- Knowledgeable of lighting and HDR